工作坊报名入口
https://bift.mike-x.com/AuS5u
指导老师
林子杰、北京工业大学耿丹学院国际设计学院院长 教授
陈琳、北工大耿丹学院国际设计学院教授
时晓明、北工大耿丹学院国际设计学院产品设计专业主任
郑潇、北工大耿丹学院国际设计学院数字媒体艺术专业主任
李恒、北工大耿丹学院国际设计学院视觉传达设计专业主任
张予、北工大耿丹学院国际设计学院客座教授
杨玲、历史学博士 独立策展人 国家文物局专家库专家
郑稼祺、文博领域策划师 独立策展人
杨昊、环境艺术设计专家 博士
赵雪薇、可持续设计专家 博士
黄筱茜、新媒体艺术家 独立策展人
魏启光、设计师 大学教师
Olesea Bortniac、英国帝国理工学院数字媒体实验室教师
Przemek Sobocki、插画家 艺术总监 设计师
Biljana Jović、塞尔维亚贝尔格莱德大学教授 设计师
Gretchen Andrew、艺术家 画家
Michel Saada、艺术总监
授课语言:中文 / 英文
指导院校与网站
北京工业大学耿丹学院
贝尔格莱德大学
帝国理工学院
关键词
交互设计,空间设计,数字媒体,创新技术,故事讲述,传统文化,实践探索,环境与自然,可持续设计,人工智能设计
预计产出内容
视觉设计、产品设计、交互设计、影视动画、空间设计、时尚设计、服务设计、综合设计、文博设计
工作坊群课题说明
BGD-GAD“探索·发现·实践”国际工作坊,是北京工业大学耿丹学院(BGD)推进“跨学科、跨文化、联校企”创新办学模式的一项教学举措。本次参与“设计马拉松”教学活动的是耿丹学院(BGD)的二级学院-国际设计学院(GAD)策划的工作坊教学项目,包括5个外教主课工作坊、4个业界专家主课工作坊。旨在汇集全球优质教育教学资源,在中国与世界、学校与行业、学生与专家之间搭建交流学习的平台与桥梁。国际设计学院(GAD)是国际艺术设计院校联盟(Cumulus)的会员单位,设有视觉传达设计、环境设计、产品设计、数字媒体艺术4个本科专业,学院高度重视国际化办学,为学生的发展提供了丰富的国际化优质资源,并取得了诸多教学成果。本次工作坊教学活动过程中将同时策划专家讲座、学术论坛、创意快闪、成果作品集展演等活动,欢迎国内外高校师生加入,我们期待相聚,共同探索、共享创意。
工作坊报名入口
https://bift.mike-x.com/AuS5u
工作坊(1):参数化与混合现实在折纸建筑设计中的创新与应用
指导老师
杨昊,博士研究生、北京服装学院环境艺术设计专业本科、日本东京造形大学室内建筑专业硕士、韩国釜山大学室内环境设计专业博士
语言:中文
关键词
数字建造、混合现实、可持续设计
专业方向
视觉设计、交互设计、空间设计
课题说明
探索参数化设计与混合现实技术在折纸建筑中的应用,发掘其在创意设计与空间构建中的潜力。通过开发和实验多种折纸建筑模型,结合参数化设计工具和混合现实环境,研究如何在虚拟空间中实现复杂的折纸结构与交互体验。
工作坊目标
本课题旨在引导学生关注未来设计面临的挑战与问题,体验不同专业背景下学生的思维、能力以及交叉协同创新的可能性。通过探索参数化设计与混合现实技术在折纸建筑中的应用,学生将学习如何应用这些前沿技术解决实际问题。课程还将激发学生勇于跨界探索和实践的思维,开发他们的创新能力和团队协作精神。通过这种多维度的学习和实践,学生能够为未来城市发展提供创新思路,同时培养他们解决复杂设计问题所需的综合素质和能力。
工作坊预期成果:
1.设计理念与创意方案
(1)每个小组提交一份创新的折纸建筑设计方案,展示其独特的设计理念和创意。方案需包含详细的设计思路、设计草图和概念图,并在汇报中阐述设计背后的理念和灵感来源。
(2)通过参数化设计工具生成多个方案变体,探索不同设计参数对最终设计效果的影响,提升方案的多样性和创意性。
2.混合现实技术应用展示
(1)使用Hololens2等混合现实设备展示设计方案,通过AR/VR技术模拟折纸建筑的实际效果和空间体验。学生需展示如何利用混合现实技术进行设计演示和用户交互。
(2)开发一个交互式展示平台,用户可以通过混合现实设备查看设计方案的不同角度、细节和内部结构,实现虚拟环境中的沉浸式体验。
3.物理模型与数字模型
(1)每个小组制作一个物理折纸建筑模型,使用牛皮纸、瓦楞纸板等材料。模型应体现设计方案的结构和功能特点,展示实际制作中的可行性和挑战。
(2)同时,制作对应的数字模型,通过Rhino7等软件进行三维建模,展示参数化设计的效果和精度。数字模型应能够在混合现实设备中进行展示和交互。
工作坊参考资料:
https://fologram.com/
招生要求
三维建模、数字化交互工具、视觉排版、视频制作与剪辑
上课平台
腾讯会议
工作坊(2):Green Product ——DIY材料可持续设计
指导老师
赵雪薇,现为中央美术学院可持续设计方向博士生、LeNS-China央美联络人,主要研究方向为产品设计、材料设计,曾任北京化工大学专业教师
协同老师
黄筱茜,新媒体艺术家、策展人,中央美术学院艺术与科技专业硕士、测控技术与仪器专业学士,现专注于新媒体艺术领域、艺术与科技方向的研究
时晓明,讲师、北京工业大学耿丹学院产品设计专业负责人,英国伦敦艺术大学硕士、中央美术学院学士,产品造型设计师,北京高校优秀大学生学科竞赛指导教师
语言:中文
关键词
DIY材料、材料设计、可持续设计、材料实验
专业方向
产品设计、交互设计
课题说明
在技术民主化、人们对个性化的追求不断加深的背景下《Green Product ——DIY材料可持续设计》工坊课应运而生,在本课程中将介绍一种新的材料开发方式——DIY材料设计。该课程将引入一套进行DIY材料设计活动的一般方法与工具,学生可以在使用该方法后习得开发具有可持续性特征的设计材料实践项目的一般流程、原则与方法,并在此基础上自主创新新方法与项目。课程内容主要包括理论与实践两部分,理论部分以教师讲授为主,包括可持续设计理论与方法、材料驱动设计理论和DIY材料设计案例分析等内容;实践部分以学生动手实验与教师辅导为主,包括案例研究、材料实验和设计方案产出等,最终成果完善后将投稿德国绿色产品设计奖。
工作坊目标:
本课程致力于让学生了解并关注设计未来面临的挑战,通过多专业交流增强创新能力,并激发跨界合作与实践的热情。学生将学习联合国可持续发展目标及其对设计行业的影响,探索可持续设计的演变和关键案例,并深入理解材料驱动设计的理论与方法,同时掌握DIY材料设计的流程和工具。课程还旨在提升学生的实操技能,使他们能够运用所学设计方法和工具独立执行设计项目,培养他们的表达、沟通与协作能力,并精确展示设计理念。此外,课程强调培养学生的可持续性意识,鼓励他们在专业实践中应用这一理念,同时促进学生的实验精神、问题沟通和团队合作技能。
工作坊预期成果:
在可持续发展背景下,完成一组以DIY材料为中心的概念设计项目。并详细记录过程,完成一份DIY材料报告书。
工作坊参考资料:
1.教材:刘新,张军,钟芳.可持续设计[M],北京:清华大学出版社,2022
2.参考书:
[1]Bak-Andersen M. Reintroducing materials for sustainable design: Design process and educational practice[M]. Routledge, 2021.
[2]Ashby M F, Johnson K. Materials and design: the art and science of material selection in product design[M]. Butterworth-Heinemann, 2013.
[3]Franklin K, Till C. Radical matter: rethinking materials for a sustainable future[J]. (No Title), 2018.
3.参考论文:
[1]周子玉,瓦伦蒂娜·罗格诺利.设计材料与材料设计师:DIY材料研究组研究成果展示[J].装饰,2020,(01):17-23.
[2]Rognoli V, Bianchini M, Maffei S, et al. DIY materials[J]. Materials & Design, 2015, 86: 692-702.
招生要求
编程基础、调研分析、其他(手工制作能力)
上课平台
线下、需要常驻教室可以存放作品和工具材料设备
工作坊(3):相反却相同——包装设计(Opposite yet the same - packaging design)
指导老师
Przemek Sobocki,波兰插画师、艺术总监和设计师,拥有室内和时尚设计背景。
协同导师
刘瑶,伦敦大学金史密斯学院服务设计专业硕士
语言:中文、英文
关键词
包装设计、情感思维、解决问题、创新方案
专业方向
视觉设计、产品设计
课题说明
学生将根据抽象主题:对立——为一组两种产品设计包装。所选择的主题应该唤起情感和象征性的诠释,这些诠释可以转化为设计元素。该项目强调使用模式、情感思维和符号分析来创造视觉上引人注目的创新包装解决方案。
工作坊目标:
学生将根据抽象主题:对立——为一组两种产品设计包装。所选择的主题应该唤起情感和象征性的诠释,这些诠释可以转化为设计元素。该项目强调使用模式、情感思维和符号分析来创造视觉上引人注目的创新包装解决方案。
工作坊预期成果:
1.包装设计:
• 给定主题的两个物理包装原型。
• 设计应清晰、创造性地反映所选抽象主题。
2.实物模型:
• 包装的数字或物理模型,在逼真的环境中展示最终设计。
3.宣传材料:
• 宣传产品并突出抽象主题的海报或其他宣传材料。
• 店内或在线促销的展示概念,整合包装设计和主题(如果时间表允许)
招生要求
调研分析、视觉排版、多语言能力
工作坊(4):博物馆空间叙事与交互设计——北京科学中心“科技中轴”主题设计
指导老师
陈琳,教授、国际设计学院教师党支部书记,北京市青年教学名师,北京市最受学生欢迎教师、环境设计负责人,博物馆展陈设计师
协同导师
杨玲,历史学博士、独立策展人、国家文物局专家库专家、前国家大剧院副院长,前北京艺术博物馆馆长
Juan Albert Estevan,教育项目Ekkoabit的创始人、墨西哥国立自治大学建筑学士、西班牙加泰罗尼亚理工大学建筑硕士、生态栖所硕士教授
郑稼祺,策展人、文博领域策划师,拥有丰富博物馆策划大纲经验,参与策划项目曾获得全国陈列展览十大精品奖
杨昊,环境艺术设计专业硕士、室内建筑专业博士,研究方向为数字建造、机器学习。曾参与多个国际设计周和展览,拥有丰富的实践经验
语言:中文
关键词
中轴线、科技中轴线、叙事与策展、北京科学中心、传统与科技、空间设计、交互设计
专业方向
视觉设计:科技中轴的视觉呈现作品、产品设计:科技中轴主题文创作品、交互设计:科技中轴展项交互设计、空间设计:科技中轴叙事与展览设计、室外广场标志性构筑物设计
课题说明
北京中轴线又被称为“京城之脊”,汇聚了大量的历史文化遗产,也有很多相关的历史文化展览。但是,中轴线上的科技展目前还没有场馆涉猎。北京科学中心,作为北京市唯一一家省级,综合性科技馆,需要具备在传承中创新的责任和担当。“科技中轴”在传承北京古都特色的同时,创新展览内容和形式,打破科技馆“千馆一面”的困境,挖掘科技文化在北京的传承与发展的历程,围绕北京中轴线上的科技元素,策划独具京城特色的“科技中轴”展。
其中内容涉及北京科学中心室外标志性构筑物设计、“科技中轴”主题策展叙事与展项设计,其中展览包含中轴时空(结合24节气与中轴线建筑)、中轴之美(古建漆画色彩、天坛皇穹宇之光)、中轴之力(前门箭楼千斤闸、斗拱之力)、中轴之声(钟楼共鸣、回音壁的奥秘)、中轴之水(故宫排水)、中轴之韵(北京雨燕)。
工作坊目标:
理解北京中轴线意义价值,结合“科技中轴”主题,挖掘科技文化在北京的传承与发展的历程,围绕北京中轴线上的科技元素,策划独具京城特色的“科技中轴”展。
工作坊预期成果(可选不同方向主题):
1. 结合北京中轴线的科技元素,制定“科技中轴”展览叙事线,完成展览空间设计方案与文创设计。
2. 结合展项,完成单独的体现展项交互设计方案,如结合24节气与中轴建筑完成相关设计创作等主题。
3.结合北京科学中心定位,以“科学、科技、生命、梦、中轴线”等关键词,完成北京科学中心广场标志性公共艺术设计。
工作坊参考资料:
1.https://baike.baidu.com/item/北京科学中心/8454101?fr=ge_ala
2.https://baike.baidu.com/item/北京中轴线/5315908
3.https://www.bjsc.net.cn/#/
招生要求
数据分析与可视化、人工智能与机器学习、三维建模、数字化交互工具、调研分析、视觉排版、写作与编辑、视频制作与剪辑
上课平台
腾讯会议
工作坊(5):基于自然环境中的形态进行几何建模与可视化设计
指导老师
Biljana Jović ,教授 博导、Dr. Biljana Jović 博士于2006年获得科学硕士学位、并于2012年获得技术科学博士学位,专业为建筑与城市规划
协同老师
李子尧,助教、专注于用户为核心观念的用户体验设计,现耿丹产品设计教师
语言:英文
关键词
生物形态、几何形态、人与自然、可持续设计
专业方向
产品设计、交互设计
课题说明
基于自然环境中的形态进行几何建模与可视化,所有工作均符合可持续发展目标。我们的工作坊致力于探索和应用生物几何与生物图形的设计原则,旨在培养学生的创造力和创新思维,同时强调环境保护和可持续发展。通过与贝尔格莱德大学(塞尔维亚)的学生在创意平台几何工作坊上的合作,我们积累了丰富的经验和成果。该工作坊自2012年成立以来,始终活跃并取得了显著的进展。此外,我们在2023年与GAD学生共同举办了工作坊,进一步推动了这一领域的发展。
工作坊目标:
学生们通过团队合作和个人项目,完成了许多具有创新性的生物设计概念解决方案。最终成果以海报和3D模型的形式展示,呈现了他们在几何建模、视觉化和可持续设计方面的独特见解和成就。这些作品不仅展示了学生们的专业技能,还体现了他们对自然环境的深刻理解和对可持续发展的承诺。
工作坊预期成果:
1.通过学习生物生态学基础知识制作以人为本的可持续公共设施或产品的设计方案,提升市民在公共区域的体验和生活品质。
2.通过学习可持续材料的特性和应用,制作海报、3D模型等视觉模型,通过语言合理表达可持续发展观念,应用视觉传达的原理,通过图形和图像有效地表达设计理念。
工作坊参考资料
1.https://www.projectcurious.eu/
2.https://www.ekapija.com/en/news/2531440/pavilion-of-natalies-ramonda-potential-installation-in-belgrade
3.https://cumulusassociation.org
4.https://worth-partnership.ec.europa.eu/worth-community/biljana-jovic_en
招生要求
人工智能与机器学习、编程基础、三维建模、数字化交互工具、调研分析、视觉排版、写作与编辑、视频制作与剪辑
上课平台
腾讯会议
工作坊(6):创世西游记数字内容设计
指导老师
朱茵,讲师、观时空(北京)文化发展有限公司动画设计总监
协同老师
于晓涵,讲师、北京电影学院跨媒体艺术专业硕士毕业,影像作品曾多次展出于北京、上海、马来西亚、武汉等
语言:中文
关键词
西游记、数字内容、数字科技、传统文化、创意、动画创作
专业方向
视觉设计、交互设计、游戏设计、音乐设计
课题说明
《西游记》作为中国古典文学的瑰宝,其丰富的想象力和深刻的文化内涵为后人提供了无尽的创作灵感。本课题旨在通过现代数字技术,重新解读和构建《西游记》的世界观和人物场景,创作出既具传统韵味又不失现代感的数字内容作品。深入挖掘《西游记》的文化价值,构建独特且富有吸引力的西游世界观。设计并实现生动的人物场景,增强角色的性格特征和故事的感染力。结合剧本、分镜等专业知识,进行数字内容创作和影片制作,提升作品的艺术性和观赏性,为传统文学的现代传播提供新思路。
工作坊目标:
创世西游记数字内容设计主要聚焦于培养学生的创新思维、技术技能以及社会责任感,同时提升学生对艺术的感知和审美能力。学生通过学习剧本创作、分镜创作、镜头语言等内容进行训练,不仅能够掌握数字内容创作与影片制作的专业技能,还能够培养他们的创新思维、团队合作能力以及社会责任感,为未来的职业生涯打下坚实的基础。
工作坊预期成果:
1. 掌握数字内容创作与影片、动画制作流程,根据流程创作《创世西游记》数字内容。
2. 根据创意将内容落地展示,可将自己个人爱好融合进去,在数字内容中加入交互、游戏、音乐等。
3.创作中可以保持自己的个性,并且在成果展示中可以将其完整的展示和表述出来。
工作坊参考资料:
1.http://www.ncha.gov.cn/art/2023/8/31/art_2664_183762.html
2.https://www.gov.cn/zhengce/202310/content_6907527.html
3.http://theory.people.com.cn/n1/2017/0601/c83848-29312442.html
招生要求
三维建模、数字化交互工具、视觉排版、写作与编辑、视频制作与剪辑、其他(最好有手绘基础,可以将想法通过手绘表达出来)
上课平台
腾讯会议
工作坊报名入口
https://bift.mike-x.com/AuS5u
BGD-GAD Workshop Group
Tutor
Lin Zijie, Dean and Professor, International Design Institute, Gengdan College of Beijing University of Technology
Chen Lin, Professor, International Design Institute, Gengdan College of Beijing University of Technology
Shi Xiaoming, Head of the Product Design Program, International Design Institute, Gengdan College of Beijing University of Technology
Zheng Xiao, Head of the Digital Media Art Program, International Design Institute, Gengdan College of Beijing University of Technology
Li Heng, Head of the Visual Communication Design Program, International Design Institute, Gengdan College of Beijing University of Technology
Zhang Yu, Visiting Professor, International Design Institute, Gengdan College of Beijing University of Technology
Yang Ling, Doctor of History, Independent Curator, Expert in the National Cultural Relics Bureau's Expert Database
Zheng Jiaqi, Cultural Planning Specialist, Independent Curator
Yang Hao, Environmental Art Design Expert, Doctor
Zhao Xuewei, Sustainable Design Expert, Doctor
Huang Xiaoxi, New Media Artist, Independent Curator
Wei Qiguang, Designer, University Lecturer
Olesea Bortniac, Teacher, Digital Media Lab, Imperial College London
Przemek Sobocki, Illustrator, Art Director, Designer
Biljana Jović, Professor, Designer, University of Belgrade, Serbia
Gretchen Andrew, Artist, Painter
Michel Saada, Art Director
Language: Chinese / English
Instructing Institutions and Websites
Gengdan College of Beijing University of Technology
http://www.gengdan.cn/
University of Belgrade
https://www.bg.ac.rs/
Imperial College London
https://www.imperial.ac.uk/
Keywords
interaction design, spatial design, digital media, innovative technology, storytelling, traditional culture, practical exploration, environment and nature, sustainable design, artificial intelligence design
Expected Output Content
visual design, product design, interaction design, film and animation, spatial design, fashion design, service design, integrated design, cultural and museum design
Topic Description
BGD-GAD “Explore-Discover-Practice” International Workshop is a teaching initiative of Gengdan College of Beijing Institute of Technology (BGD) to promote the innovative mode of “Interdisciplinary, Intercultural, School-Enterprise”. The “Design Marathon” is a workshop program planned by the School of International Design (GAD), the second-level school of Gengdan College (BGD), which includes 5 workshops led by foreign teachers and 4 workshops led by industry experts. It aims to bring together global quality education and teaching resources, and build a platform and bridge for exchange and learning between China and the world, schools and industries, and students and experts. GAD is a member of Cumulus and has four undergraduate programs: Visual Communication Design, Environmental Design, Product Design and Digital Media Art. GAD attaches great importance to internationalization and provides students with abundant international quality resources, and has achieved many teaching results. During the teaching activities of this workshop, we will plan expert lectures, academic forums, creative flash mobs, and the exhibition of the results of the collection of works, etc. We welcome teachers and students from domestic and foreign universities to join us, and we are looking forward to meeting, exploring and sharing creativity together.
Registration link
https://bift.mike-x.com/AuS5u
Workshop (1):Innovation and Application of Parametric and Mixed Reality in Origami Architectural Design
Tutor
Yang Hao, Ph.D. Candidate, B.S. in Environmental Art and Design, Beijing Institute of Fashion Technology, M.S. in Interior Architecture, Tokyo Zokei University, Japan, Ph.D. in Interior Environment Design, Pusan University, Korea
Language: Chinese
Keywords
Digital Construction, Mixed Reality, Sustainable Design
Expected output
Visual Design, Interaction Design, Spatial Design
Topic Description
Explore the application of parametric design and mixed reality technology in origami architecture, and explore its potential in creative design and spatial construction. Through developing and experimenting with various origami architectural models, combining parametric design tools and mixed reality environments, we study how to realize complex origami structures and interactive experiences in virtual space.
Workshop Objectives
This project aims to guide students to focus on the challenges and issues facing design in the future, and to experience the thinking, abilities, and possibilities of cross-collaborative innovation of students from different professional backgrounds. By exploring the application of parametric design and mixed reality in origami architecture, students will learn how to apply these cutting-edge technologies to solve practical problems. The course will also inspire students to think boldly about cross-boundary exploration and practice, and develop their creative abilities and teamwork spirit. Through this multi-dimensional learning and practice, students will be able to provide innovative ideas for future urban development, while developing the comprehensive qualities and abilities they need to solve complex design problems.
Expected outcomes of the workshop:
1. Design Ideas and Creative Solutions
(1) Each group will submit an innovative origami architectural design proposal to demonstrate its unique design concept and creativity. The proposal should contain detailed design ideas, design sketches and conceptual drawings, and elaborate on the ideas and inspirations behind the design in the report.
(2) Generate multiple program variants through parametric design tools to explore the impact of different design parameters on the final design effect, and enhance the diversity and creativity of the program.
2. Mixed Reality Technology Application Demonstration
(1) Use Hololens2 and other mixed reality devices to demonstrate the design scheme, and simulate the actual effect and spatial experience of origami architecture through AR/VR technology. Students are required to demonstrate how to utilize mixed reality technology for design presentation and user interaction.
(2) Develop an interactive presentation platform where users can view different angles, details and internal structures of the design solution through mixed reality devices to realize an immersive experience in a virtual environment.
3. Physical and Digital Models
(1) Each group creates a physical origami architectural model, using materials such as kraft paper and corrugated cardboard. The model should reflect the structural and functional characteristics of the design proposal, and demonstrate the feasibility and challenges of actual production.
(2) At the same time, create a corresponding digital model and perform 3D modeling through software such as Rhino7 to demonstrate the effectiveness and accuracy of parametric design. The digital model should be able to be displayed and interacted in mixed reality devices.
Workshop Reference:
https://fologram.com/
Enrollment Requirements
3D modeling, digital interaction tools, visual layout, video production and editing
Class Platform
Tencent Meeting
Workshop (2):Green Product - DIY material sustainable design
Tutor
Zhao Xuewei, currently a doctoral student in sustainable design at the Central Academy of Fine Arts, LeNS-China Central America Liaison, with main research interests in product design and material design, and former professional teacher at Beijing University of Chemical Technology.
Co-tutors
Huang Xiaoxi, New Media Artist and Curator, MA in Art and Technology and BA in Measurement and Control Technology and Instrumentation, Central Academy of Fine Arts, now focuses on the field of new media art and the direction of art and technology.
Xiaoming Shi, Lecturer, Head of Product Design Program, Gengdan College, Beijing Institute of Technology, Master of Arts, University of the Arts London, Bachelor of Fine Arts, Central Academy of Fine Arts, Product Styling Designer, Instructor of Outstanding College Students' Discipline Competition in Beijing Colleges and Universities
Language: Chinese
Keywords
DIY materials, material design, sustainable design, material experimentation
Expected output
Product Design, Interaction Design
Topic Description
In the context of the democratization of technology and the deepening of people's pursuit of individuality, the workshop course “Green Product - DIY Material Sustainable Design” was born, and in this course we will introduce a new way of material development - DIY In this course, we will introduce a new way of material development - DIY material design. The course will introduce a set of general methods and tools for DIY material design activities. Students can use this method to learn the general process, principles and methods for developing practical projects with sustainable design materials, and then innovate new methods and projects on their own on the basis of this method. The course content mainly consists of theory and practice, the theory part is mainly taught by teachers, including sustainable design theory and method, material-driven design theory and DIY material design case study, etc.; the practice part is based on students' hands-on experiments and teachers' tutoring, including case studies, material experiments, and design program outputs, etc., and the final results will be perfected and will be submitted to the German Green Product Design Award.
Workshop Objective:
This course is dedicated to enabling students to understand and pay attention to the challenges facing the future of design, to enhance their creative ability through multi-disciplinary exchanges, and to stimulate the enthusiasm for cross-border cooperation and practice. Students will learn about the United Nations Sustainable Development Goals and their impact on the design industry, explore the evolution and key examples of sustainable design, and gain a deeper understanding of the theory and methodology of material-driven design, as well as master the process and tools of DIY material design. The course also aims to enhance students' hands-on skills, enabling them to independently execute design projects using the design methods and tools they have learned, develop their presentation, communication and collaboration skills, and accurately present design ideas. In addition, the course emphasizes the development of a sense of sustainability and encourages them to apply this concept in their professional practice, while promoting students' experimentalism, problem communication and teamwork skills.
Workshop Expected Outcomes:
Complete a set of conceptual design projects centered on DIY materials within the context of sustainability. And document the process in detail and complete a DIY materials report.
Workshop References:
1. Textbook: Liu Xin,Zhang Jun,Zhong Fang. Sustainable Design[M],Beijing:Tsinghua University Press,2022
2.Reference books:
[1] Bak-Andersen M. Reintroducing materials for sustainable design: design process and educational practice[M]. Routledge, 2021.
[2]Ashby M F, Johnson K. Materials and design: the art and science of material selection in product design[M]. Butterworth-Heinemann, 2013.
[3]Franklin K, Till C. Radical matter: rethinking materials for a sustainable future[J]. (No Title), 2018.
3.Referenced papers:
[1]Zhou ZY,Valentina Rognoli. Design materials and material designers:Presentation of research results from the DIY materials research group[J]. Decoration,2020,(01):17-23.
[2]Rognoli V, Bianchini M, Maffei S, et al. DIY materials[J]. Materials & Design, 2015, 86: 692-702.
Enrollment Requirements
Programming fundamentals, research and analysis, other (crafting skills)
Class Platform
Offline, requiring regular presence in the classroom where works, tools, materials, and equipment can be stored
Workshop (3):Opposite yet the same - packaging design
Tutor
Przemek Sobocki, Polish illustrator, art director and designer with a background in interior and fashion design.
Co-Tutors
Liu Yao, MA Service Design, Goldsmiths, University of London
Languages: Chinese, English
Keywords
Packaging design, emotional thinking, problem solving, innovative solutions
Professional direction
Visual Design, Product Design
Topic Description
Students will design packaging for a set of two products based on an abstract theme: opposites. The chosen theme should evoke emotional and symbolic interpretations that can be translated into design elements. The project emphasizes the use of patterns, emotional thinking and symbolic analysis to create visually compelling and innovative packaging solutions.
Workshop Objectives:
Students will design packaging for a set of two products based on an abstract theme: opposites. The chosen theme should evoke emotional and symbolic interpretations that can be translated into design elements. The project emphasizes the use of patterns, emotional thinking and symbolic analysis to create visually compelling and innovative packaging solutions.
Workshop Expected Outcomes:
1.Packaging Design:
- Two physical packaging prototypes for a given theme.
- The designs should clearly and creatively reflect the chosen abstract theme.
2. Physical model:
- A digital or physical model of the packaging, showing the final design in a realistic environment.
3. promotional materials:
- Posters or other promotional materials that advertise the product and highlight the abstract theme.
- Presentation concepts for in-store or online promotions that integrate the package design and theme (schedule permitting)
Enrollment Requirements
Research and analysis, visual typography, multi-lingual skills
Workshop (4):Museum Spatial Narrative and Interaction Design - Beijing Science Center “Science and Technology Axis” Theme Design
Tutor
Chen Lin, Professor, Secretary of the Party Branch of Teachers of International Design College, Beijing Young Teaching Master, Beijing Most Popular Teacher among Students, Head of Environmental Design, Designer of Museum Exhibition
Co-Tutors
Yang Ling, Ph.D. in History, Independent Curator, Expert of the Expert Pool of the State Administration of Cultural Heritage, Former Deputy Director of the National Grand Theater, Former Director of the Beijing Museum of Art
Juan Albert Estevan, Founder of the educational program Ekkoabit, Bachelor of Architecture, Universidad Nacional Autónoma de México (UNAM), Master of Architecture, Universitat Politècnica de Catalunya (UPC), Spain, Professor of Ecological Habitat, M.A.
Zheng Jiaqi, curator, curator in the field of culture and museums, has rich experience in museum planning, and the projects he has participated in have won the Top Ten Excellence Award of National Display and Exhibition.
Yang Hao, Master of Environmental Art and Design, PhD in Interior Architecture, with research interests in digital construction and machine learning. He has participated in many international design weeks and exhibitions, and has rich practical experience.
Language: Chinese
Keywords
Central Axis, Technological Axis, Narrative and Curatorial, Beijing Science Center, Tradition and Technology, Spatial Design, Interaction Design
Expected output
Visual Design: Visual Presentation of the Science and Technology Axis, Product Design: Cultural and Creative Works on the Theme of the Science and Technology Axis, Interaction Design: Interaction Design of the Science and Technology Axis Exhibit, Spatial Design: Narrative and Curatorial Design of the Science and Technology Axis, Design of Iconic Structures for Outdoor Plazas
Topic Description
Beijing's central axis, also known as the “spine of the capital”, brings together a large amount of historical and cultural heritage, as well as many related historical and cultural exhibitions. However, there are no venues involved in science and technology exhibitions on the central axis. Beijing Science Center, as the only provincial-level, comprehensive science and technology museum in Beijing, needs to have the responsibility and commitment to innovate in the heritage. While inheriting the characteristics of Beijing's ancient capital, the “Science and Technology Central Axis” will innovate the content and form of the exhibition, break the predicament of “one side of a thousand museums” in science and technology museums, explore the inheritance and development of science and technology culture in Beijing, and plan a “Science and Technology Center” exhibition with unique characteristics of the capital, which will be centered on the scientific and technological elements along the central axis of Beijing. The “Science and Technology Central Axis” exhibition is unique to Beijing.
The content of the exhibition involves the design of the outdoor landmark structures of the Beijing Science Center, the curatorial narrative of the theme of “Science and Technology Central Axis” and the design of the exhibition items, which include the time and space of the central axis (combining the 24 solar terms with the architecture of the central axis), the beauty of the central axis (the color of lacquer paintings of the ancient buildings and the light of the Temple of Heaven's Imperial Vault), and the force of the central axis (the jackknife of the Arrow Tower in the Qianmen Gate, and the force of the arch of the dipper), Sound of the Central Axis (Resonance of the Bell Tower, Mystery of the Echo Wall), Water of the Central Axis (Drainage of the Forbidden City), and Rhythm of the Central Axis (Beijing Rainbird).
Workshop Objectives:
Understand the significance and value of Beijing's central axis, combine it with the theme of “Technological Central Axis”, explore the inheritance and development of technological culture in Beijing, and plan an exhibition of “Technological Central Axis” with unique characteristics of the capital city, focusing on the technological elements of Beijing's central axis.
Expected outcomes of the workshop (different themes are available):
1. develop a narrative line for the “Science and Technology Axis” exhibition by combining the technological elements of Beijing's central axis, and complete the design of the exhibition space and cultural and creative design. 2. complete a separate exhibition program for the “Science and Technology Axis” exhibition.
2. complete a separate interactive design program for the exhibition, such as combining the 24 solar terms with the architecture of the Central Axis to complete the design and creation of the theme.
3. Combined with the positioning of the Beijing Science Center, complete the iconic public art design of the Beijing Science Center Plaza with keywords such as “science, technology, life, dream, central axis”.
Workshop References
1.https://baike.baidu.com/item/北京科学中心/8454101?fr=ge_ala
2.https://baike.baidu.com/item/北京中轴线/5315908
3.https://www.bjsc.net.cn/#/
Enrollment Requirements
Data Analysis and Visualization, Artificial Intelligence and Machine Learning, 3D Modeling, Digital Interaction Tools, Research and Analysis, Visual Typography, Writing and Editing, Video Production and Editing
Class Platform
Tencent Meeting
Workshop (5):Geometric modeling and visualization based on forms in natural environments
Tutor
Biljana Jović, Professor Dr. Biljana Jović received his Master of Science degree in 2006 and Doctor of Technical Sciences degree in 2012, specializing in Architecture and Urban Planning.
Co-Tutors
Ziyao Li, Assistant Professor, specializing in user experience design with a focus on the user as the core concept, currently teaching product design at Gengdan.
Language: English
Keywords
Biomorphology, Geometry, Human and Nature, Sustainable Design
Expected output
Product Design, Interaction Design
Topic Description
Geometric modeling and visualization based on forms found in natural environments, all in line with the goals of sustainable development. Our workshops are dedicated to exploring and applying the design principles of bio-geometry and bio-graphics, with the aim of fostering creativity and innovative thinking, while emphasizing environmental protection and sustainable development. Through our collaboration with students from the University of Belgrade (Serbia) in the Creative Platform Geometry Workshop, we have accumulated a wealth of experience and results. The workshop has always been active and has made significant progress since its inception in 2012. In addition, we have further advanced the field by co-organizing the workshop with GAD students in 2023.
Workshop Goals:
Students worked in teams and on individual projects to accomplish a number of innovative conceptual solutions for biodesign. The final results were presented in the form of posters and 3D models, presenting their unique insights and achievements in geometric modeling, visualization and sustainable design. These works not only demonstrate the students' professional skills, but also their deep understanding of the natural environment and commitment to sustainable development.
Expected outcomes of the workshop:
1. through learning the basics of bio-ecology to produce human-centered design solutions for sustainable public facilities or products to enhance citizens' experience and quality of life in public areas.
2. Through learning the characteristics and application of sustainable materials, produce visual models such as posters and 3D models, express the concept of sustainable development rationally through language, apply the principles of visual communication, and express the design concept effectively through graphics and images.
Workshop References
1.https://www.projectcurious.eu/
2.https://www.ekapija.com/en/news/2531440/pavilion-of-natalies-ramonda-potential-installation-in-belgrade
3.https://cumulusassociation.org
4.https://worth-partnership.ec.europa.eu/worth-community/biljana-jovic_en
Enrollment Requirements
Artificial Intelligence and Machine Learning, Programming Fundamentals, 3D Modeling, Digital Interaction Tools, Research and Analysis, Visual Layout, Writing and Editing, Video Production and Editing
Class Platform
Tencent Meeting
Workshop (6):Genesis West Digital Content Design
Tutor
Zhu Yin, Lecturer, Director of Animation Design, Guanshikong (Beijing) Culture Development Co.
Co-Tutors
Yu Xiaohan, Lecturer, Master's Degree in Transmedia Art from Beijing Film Academy, her video works have been exhibited in Beijing, Shanghai, Malaysia, Wuhan and so on.
Language: Chinese
Keywords
Journey to the West, digital content, digital technology, traditional culture, creativity, animation creation
Expected output
Visual Design, Interaction Design, Game Design, Music Design
Topic Description
As a treasure of Chinese classical literature, Journey to the West, with its rich imagination and profound cultural connotations, has provided endless creative inspirations for future generations. This project aims to re-interpret and reconstruct the worldview and character scenes of Journey to the West through modern digital technology, and create digital content works with traditional flavor without losing the sense of modernity. Dig deep into the cultural value of Journey to the West and build a unique and attractive worldview of Journey to the West. Design and realize vivid character scenes to enhance the personality traits of the characters and the impact of the story. Combine the expertise of scripting and sub-screening with digital content creation and film production to enhance the artistry and viewability of the work, and provide new ideas for the modern dissemination of traditional literature.
Workshop Objective:
Genesis of the West Digital Content Design focuses on developing students' creative thinking, technical skills, and sense of social responsibility, while enhancing their perception of art and aesthetic ability. Students are trained by learning scriptwriting, split-screen creation, and camera language, which not only enable them to master the professional skills of digital content creation and film production, but also cultivate their creative thinking, teamwork ability, and sense of social responsibility, laying a solid foundation for their future career.
Expected outcomes of the workshop:
1. Master the process of digital content creation and film and animation production, and create the digital content of “Genesis of the West” according to the process.
2. To present the content on the ground according to the creativity, you can integrate your personal hobbies into it, and add interactions, games, music, etc. in the digital content.
3. You can keep your own personality in the creation, and you can show and express it completely in the presentation of the results.
Workshop references:
1.http://www.ncha.gov.cn/art/2023/8/31/art_2664_183762.html
2.https://www.gov.cn/zhengce/202310/content_6907527.html
3.http://theory.people.com.cn/n1/2017/0601/c83848-29312442.html
Enrollment Requirements
3D modeling, digital interaction tools, visual layout, writing and editing, video production and editing, others (preferably with a foundation in hand-drawing to express ideas through hand-drawing)
Class Platform
Tencent Meeting
Registration link
https://bift.mike-x.com/AuS5u
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