FMCI人工智能设计工作坊群/FMCI Artificial Intelligence Design Workshop Group

· 2024设计马拉松
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工作坊报名入口

https://bift.mike-x.com/AuS5u​

指导老师

杨溟,新华网融媒体未来研究院院长

黃文宗,台湾中原大学商业设计系副教授/设计学院博导

何嘉斌,萌友智能 联合创始人&CEO

贾晨曦,优酷设计中心AI造型负责人

马绪峰,清华大学新闻与传播学院的博士后研究员

魏典,意大利时尚文化中心的创始人兼CEO

授课语言:中文

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指导院校与网站

中原大学

https://www.cycu.edu.tw/

关键词

AIGC、AI辅助设计、跨界融合、人机共创

预计产出内容

视觉设计、产品设计、交互设计、影视动画、空间设计、服务设计

工作坊群课题说明

本工作坊聚焦于探索儿童成长过程中的情感需求,以未来生活场景假设为时间节点,对接当下需求与痛点,打破惯性思维与传统行业边界,大胆幻想、科学论证、逻辑自洽,设计开发具有情感互动功能的设计原型,围绕未来场景中儿童心理成长、精神健康进行产品及品牌创意设计,如:智能鞋、智能衣、情绪感知眼镜、学习车、陪伴机器人、智慧校服、艺术疗愈服务等,亦可兼而融之。要求利用AI技术辅助设计,高效生成,使产品更具备时尚性、文化性、科学性与未来性,并充分重视服务模式与业务运营策略,既具备创意表现水平,又具有数智产品实现力,为产业打造创意创新高地。通过这些穿戴设备的开发与运营服务,提升儿童的心理健康水平和生活质量,创建儿童成长的“未来生活场景”和生态圈。

工作坊报名入口

https://bift.mike-x.com/AuS5u​

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工作坊(1):基于多模态AI模型的陪伴萌宠生物设计

指导老师

何嘉斌,萌友智能CEO、前字节pico北京ID负责人、中关村工业设计产业协会理事、光华龙腾奖、中国服务设计十大杰出青年和全国设计百强

语言:中文

关键词

AI大模型、chatbot、具身智能、陪伴机器人、情感交互

专业方向

产品设计、交互设计、游戏设计、时尚设计

课题说明

在AI大模型快速发展的今天,大量的AIGC产品应用在不断探索应用场景和商业化落地。而其中结合机器人形态的-chatbot应用于聊天陪伴场景的想象空间非常大,从Character AI到国内的字节豆包、kimi等产品,都在探索陪伴场景的商业价值。而“情感大脑”发达的今天,一个适合装载AI大脑的生命体外观形态设计,还没有深入的设计探索。

1.分享多模态AI模型的概念了解,行业模型调研。
2.硬件传感器的技术应用分享,传感器选择调研。
3.情感陪伴的场景探索,人群需求探索。
4.硬件产品的形态设计、交互功能设计。
5.设计作品的呈现。

工作坊目标:
我们需要对技术了解的情况下,进一步站在用户和场景的角度,来展开设计符合用户需求的、有陪伴价值的科技生命体,真正做到从“物”的交互、造型设计上,产生情绪价值,做到技术能力、用户需求、产品体验的自洽。
工作坊预期成果:
若干陪伴机器人的整体产品设计方案。集合了外形设计、交互设计、玩法设计等,形成设计展示报告。

工作坊参考资料:

1.https://www.bilibili.com/video/BV1em411y7rL/?spm_id_from=333.337.search-card.all.click&vd_source=1e171e77dfd84c8bfcb7254c40f7fb88
2.https://www.bilibili.com/video/BV1Ng411v753/?spm_id_from=333.337.search-card.all.click&vd_source=1e171e77dfd84c8bfcb7254c40f7fb88
3.https://www.baidu.com/link?url=v27EPKNxZLeH7COAuBUxbZEZIdwtR2Yx_AsTE0-ZD_8wNLAcM3G_65nzOzoftnZdDp9KlA3d2oEYA1s9qxEagK&wd=&eqid=bca840b10070b1840000000666c44946

招生要求

编程基础(有为优势项)、三维建模、数字化交互工具、调研分析、视觉排版

上课平台

飞书会议

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工作坊(2):AI赋能,国潮引路,打造博物馆未来无限可能

指导老师

黄文宗,副教授、台湾中原大学商业设计系副教授/设计学院博导、全球客家与多元文化研究中心副主任

协同老师

谢秉坤,苏州淘憩贸易有限公司/董事长、正太平洋(中国)厨具有限公司/协理、昆山高崧精密机械有限公司/财务经理、春源钢铁工业股份有限公司/总经理室

杨雅雯,江苏潮博博文化发展有限公司/执行长、苏州淘憩贸易有限公司/总经理、台北大学华东校友会/理事长

裴凌暄,江苏第二师范学院美术学院视觉传达设计系助理教授、中原大学设计学博士、江苏省青年美术家协会会员、江苏省科普美术家协会会员

语言:中文

关键词

图像生成式人工智能、国潮、博物馆、文化创意、交互设计

专业方向

视觉设计、产品设计、交互设计、游戏设计、时尚设计、服务设计、文旅设计 、IP设计

课题说明

人工智能在产业的应用及发展虽然已有多年,终于在最近飞入寻常百姓家,成为人人谈论的话题。AIGC 图像生成式人工智能不仅是一种工具,更是为文化创意产业和设计专业服务赋能的强大力量。2024AIGC应用层十大趋势白皮书提到经历了三波浪潮:第一波是以ChatGPT为代表的大模型的出现,第二波是应用层的快速创新,使智能化从Chat向Work转化,第三波则是深度业务场景的应用,打通业务数字化全流程,服务实体经济。随着国民传统文化自信的复苏和政府大力弘扬中华传统文化的推动,过去被认为是文物仓库的博物馆,如今在社交媒体推波助澜下,化身网红打卡的时尚地标。吸引越来越多年轻人喜爱的国潮,既带有中国特定元素,又彰显当下时尚流行特色,传达出传统文化走向国际化的态度。如何在博物馆的场景下导入AIGC,结合国潮风尚和沉浸式交互设计的观展体验,透过接地气的营销宣传手法,创造人流与金流,是本工作坊想探讨的课题。

工作坊目标:
探讨博物馆未来创新方向,从使用者趋势、科技发展及商业行为变化三个方面进行分析。将重点关注Z世代的需求和行为模式,探讨AIGC的最新进展及其潜在影响,以及研究国潮流行与博物馆营销模式的变化,以提供对未来创新的全面见解。

工作坊预期成果:
1.发挥创意,导入AI各种应用如AI Agent、自主AI产品等,构思结合想象力、科技素养与公众沟通的复合能力的传播实践方案。
2.整合具备商业化逻辑的个案研究与市场调研,提出博物馆营销创新的商业模式和应用场景方案,融入国潮美学、文化亲切感与代入感,形成设计展示报告。

工作坊参考资料:

1.https://dataea.cn/aigc-trend/
2.https://sd.dzwww.com/sdnews/202107/t20210710_8755606.htm
3.http://www.news.cn/fashion/20240715/ecd44a4067444a72af86d57c28a451f7/c.html
4.http://www.xinhuanet.com/culture/20240809/1acd8e9e369646f983a47f6a7a874a7d/c.html
5.https://medium.com/@shsiangyenon/%E8%A7%A3%E8%AD%AF%E8%97%9D%E8%A1%93%E4%BB%A3%E7%A2%BC-harold-cohen%E8%88%87-aaron-%E7%9A%84ai%E5%95%9F%E7%A4%BA-c9da0d68c30c
6.https://www.techbang.com/posts/117239-ai-companion-necklace-friend?utm_source=popin&utm_medium=link
7.https://www.gvm.com.tw/article/106507

招生要求

数据分析与可视化、人工智能与机器学习、三维建模、数字化交互工具、调研分析、视觉排版、写作与编辑、视频制作与剪辑

上课平台

腾讯会议、MS Teams

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工作坊(3):基于扩散模型的生成式AI影视造型设计

指导老师

贾晨曦,阿里巴巴集团文娱事业群优酷设计中心AI造型负责人

语言:中文

关键词

AI大模型、影视造型设计、生成式AI图像、模型训练、模型推理comfyui

专业方向

视觉设计、产品设计、影视动画、时尚设计

课题说明

文娱产业在AI人工智能快速革新生产力的当下,基于中国影视工业的数字化基建完成度很高的现状,从影视创作早期的概念设定,分镜,服化道等等流程中蕴藏着众多AI辅助设计师创意活动的全新工作方式。影视造型的设计需要具备对相应历史时期服装特点的考据下,同时结合当下审美趋势做出重新的设计演绎。基于阿里文娱推出的自研「霓裳大模型」,仙侠&玄幻题材需要更有创意的演绎方案,通过造型设计方案训练AI模型泛化更多可能性。其中扩散模型结构的图像模型,AIGC落地场景,采用大模型

工作坊目标:
我们提供具备中国历史元素,服装制式的底座模型,以仙侠&玄幻为主题的影视方向,挖掘理解AI图像模型训练的设计师/专业服装造型设计师,共同探索将个人设计方案以AI模型的方式泛化出系列作品,将个人风格和特征元素融入历史元素展开更多影视造型设计方案更多的可能性,同时挖掘及定义影视造型设计过程中的机会点

工作坊预期成果:
以前期概念调研,中期服装造型设计,后期LORA模型训练并生成图片以作为最终设计方案,完整展示个人设计师从方案到AI模型的全流程方案;
工作坊参考资料:

[1]https://www.ai-nichang.com/home
神力霓裳官网,了解大模型信息及功能模块
[2]https://www.bilibili.com/video/BV1As4y127HW/?spm_id_from=333.337.search-card.all.click&vd_source=88ce76f5a0494c9b0785876c51334758
https://www.bilibili.com/video/BV1Ba4y1M7LD/?spm_id_from=333.337.search-card.all.click&vd_source=88ce76f5a0494c9b0785876c51334758
https://www.bilibili.com/video/BV1D7421N7xN/?spm_id_from=333.337.search-card.all.click
学习了解SD模型,模型训练&推理
[3]https://civitai.com/ 全球最大的模型社群
[4]https://openart.ai/workflows/home 全球最大的comfyui流程社群

招生要求

人工智能与机器学习、数字化交互工具、调研分析、视觉排版、其他(手工制作能力)

上课平台

钉钉视频会议

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工作坊(4):A未来穿戴与I伴侣:AI辅助的情绪感知设计

指导老师

杨溟,新华网融媒体未来研究院院长、新华社国家重点实验室生物感知智能应用研究部学术带头人、中国科技新闻学会元宇宙专业委员会主任

语言:中文

关键词

未来穿戴设计、AI辅助设计、情绪交互感知、儿童心理健康

专业方向

视觉设计、产品设计、交互设计、影视动画、游戏设计、时尚设计、服务设计

课题说明

本工作坊聚焦于探索儿童成长过程中的情感需求,以未来生活场景假设为时间节点,对接当下需求与痛点,打破惯性思维与传统行业边界,大胆幻想、科学论证、逻辑自洽,设计开发具有情感互动功能的穿戴品原型,围绕未来场景中儿童心理成长、精神健康进行产品及品牌创意设计,如智能鞋、情绪感知眼镜、学习车、阅读陪伴机器人、智慧校服等,亦可兼而融之。要求利用AI技术辅助设计,高效生成,使产品更具备时尚性、文化性、科学性与未来性,并充分重视服务模式与业务运营策略,既具备创意表现水平,又具有数智产品实现力,为产业打造创意创新高地。通过这些穿戴设备的开发与运营服务,提升儿童的心理健康水平和生活质量,创建儿童成长的“未来生活场景”和生态圈。

工作坊目标:
1.开发出能促进儿童心理成长、精神健康的穿戴产品及品牌创意设计,体现时尚性、文化性、科学性与未来性。
2.确保设计具有一定的实现可能性,并注重环保性和成长性。
工作坊预期成果:
1.设计出能够与儿童互动、感知并调节情绪的可穿戴产品原型。
2.提出面向儿童未来穿戴设计的研究报告,并设想一个完整的产品开发方案。

备注:
-优秀作品将在“新物种”科学素养与想象力开发者大赛中展出。
-优秀影片有机会参加“蓝星球”科幻电影周及国际化合作平台展映。

工作坊参考资料:

https://www.evogen.cn/

招生要求

人工智能与机器学习、三维建模、数字化交互工具、调研分析

上课平台

腾讯会议

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工作坊报名入口

https://bift.mike-x.com/AuS5u​

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FMCI Artificial Intelligence Design Workshop Group

Tutor

Yang Ming, Dean of the Future Media Research Institute of Xinhuanet

Huang Wenzong, Associate Professor, Department of Commercial Design, Chung Yuan Christian University, Taiwan/Ph.D. Supervisor, School of Design

He Jiabin, Co-founder of Mengyou Intelligence & CEC

Language: Chinese

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Instructing Institutions and Websites

Chung Yuan Christian University

https://www.cycu.edu.tw/

Keywords

AIGC, AI-assisted design, cross-border integration, human-machine co-creation

Expected Output Content

visual design, product design, interaction design, film and animation, space design, service design

Topic Description

This workshop focuses on exploring the emotional needs of children's growth process, taking the assumption of future life scenarios as the time node, docking the current needs and pain points, breaking the inertia thinking and traditional industry boundaries, bold fantasies, scientific argumentation, and logical self-consistency, designing and developing wearable prototypes with emotional interaction functions, and carrying out product and brand creative design around the future scenarios in the children's psychological growth and mental health, such as smart shoes, Emotion-aware glasses, learning cars, reading companion robots, smart school uniforms, etc., or both. It is required to utilize AI technology to assist in design and efficiently generate products that are more fashionable, cultural, scientific and futuristic, and pay full attention to the service model and business operation strategy, which not only possesses the level of creative performance, but also has the power to realize digital intelligent products, and builds a creative and innovative highland for the industry. Through the development and operation of these wearable devices, we will improve children's mental health and quality of life, and create a “future life scene” and ecosystem for children's growth.

Registration link

https://bift.mike-x.com/AuS5u​

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Workshop(1):Multimodal AI model based design for accompanying budding creatures

Tutor

He Jiabin, CEO of Moonyou Intelligence, former head of byte pico Beijing ID, director of Zhongguancun Industrial Design Industry Association, Guanghua Dragon Award, Top 10 Outstanding Youths of Service Design in China and Top 100 National Designers

Language: Chinese

Keywords

AI big model, chatbot, embodied intelligence, companion robot, emotional interaction

Expected output

Product Design, Interaction Design, Game Design, Fashion Design

Expected output

In the rapid development of AI big model today, a large number of AIGC product applications are constantly exploring application scenarios and commercialization landing. Among them, the imaginative space of combining robot form-chatbot applied in chatting companion scene is very big, from Character AI to domestic byte beanbag, kimi and other products, all are exploring the commercial value of companion scene. Today, when the “emotional brain” is developed, there is no in-depth design exploration on the design of the appearance form of a life form suitable for loading AI brain.

1. Sharing the conceptual understanding of multimodal AI models, industry model research.
2. Share the technical application of hardware sensors, and research on sensor selection.
3. Scene exploration of emotional accompaniment, crowd demand exploration.
4.Design of hardware product form and interaction function.
5.Presentation of design works.

Workshop Objective:
With the understanding of technology, we need to further stand on the perspective of users and scenarios to develop the design of technological life form that meets the needs of users and has the value of companionship, and truly realize the emotional value from the interaction and shape design of the “object”, so as to achieve self-consistency among technical ability, user needs and product experience.
Expected results of the workshop:
Overall product design solution for several companion robots. The design report is a collection of form design, interaction design, gameplay design and so on.

Workshop references:

1. https://www.bilibili.com/video/BV1em411y7rL/?spm_id_from=333.337.search-card.all.click&vd_source= 1e171e77dfd84c8bfcb7254c40f7fb88
2.https://www.bilibili.com/video/BV1Ng411v753/?spm_id_from=333.337.search-card.all.click&vd_source= 1e171e77dfd84c8bfcb7254c40f7fb88
3. https://www.baidu.com/link?url=v27EPKNxZLeH7COAuBUxbZEZIdwtR2Yx_AsTE0-ZD_8wNLAcM3G_65nzOzoftnZdDp9KlA3d2oEYA1s9qxEagK&wd=&eqid= bca840b10070b1840000000666c44946

Enrollment Requirements

Programming fundamentals (yes as an advantage), 3D modeling, digital interaction tools, research and analysis, visual layout

Class Platform

️Flying Book Conference

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Workshop(2):AI empowers, national trends lead the way, creating unlimited possibilities for the future of museums

Tutor

Wenzong Huang, Associate Professor, Associate Professor, Department of Commercial Design / Doctoral Director, College of Design, Chung Yuan Christian University, Taiwan; Associate Director, Global Hakka and Multicultural Research Center

Co-Tutors

Xie Bingkun, Suzhou Taopu Trading Co., Ltd/President, Sho-Pacific (China) Kitchen Ware Co., Ltd/Associate, Kunshan Gao Song Precision Machinery Co.

Ya-Wen Yang, CEO of Jiangsu ChaoBoBo Culture Development Co., Ltd, General Manager of Suzhou Taosu Trading Co.

Pei Lingxuan, Assistant Professor, Department of Visual Communication Design, College of Fine Arts, Jiangsu Second Normal University, Doctor of Design, Chung Yuan Christian University, Member of Jiangsu Young Artists Association, Member of Jiangsu Science and Technology Artists Association

Language: Chinese

Keywords

Image Generative Artificial Intelligence, National Tide, Museum, Cultural Creativity, Interaction Design

Expected output

Visual Design, Product Design, Interaction Design, Game Design, Fashion Design, Service Design, Cultural Tourism Design, IP Design

Topic Description

Artificial Intelligence has been applied and developed in the industry for many years, but recently it has finally come into the common people's homes and become the topic of everyone's conversation. 2024AIGC image-generating Artificial Intelligence is not only a tool, but also a powerful force that empowers the cultural and creative industries and design professional services. 2024AIGC Top 10 Trends of the Application Layer whitepaper mentions that it has gone through three waves: the first one is the emergence of big models represented by ChatGPT, and the second is the emergence of big models represented by ChatGPT. represented by ChatGPT, the second wave is the rapid innovation of the application layer, which transforms intelligence from Chat to Work, and the third wave is the application of in-depth business scenarios, which opens up the whole process of business digitization and serves the real economy. With the recovery of national traditional cultural confidence and the government's promotion of Chinese traditional culture, museums, which used to be regarded as warehouses of cultural relics, are now transformed into fashionable landmarks for Netroots to visit, fueled by social media. Attracting more and more young people to love the national trend, both with China-specific elements, but also highlighting the current fashionable features, conveying the attitude of traditional culture towards internationalization. How to introduce AIGC in the museum scene, combining the national fashion and immersive interactive design of the exhibition experience, and through the grounded marketing and publicity techniques to create a flow of people and gold flow, is the topic that this workshop would like to explore.

Workshop Objective:
To explore the future direction of innovation in museums, analyzing three aspects: user trends, technological development and changes in business behavior. It will focus on the needs and behavioral patterns of Generation Z, explore the latest progress of AIGC and its potential impact, as well as study the changes in national trends and museum marketing models, in order to provide comprehensive insights into future innovations.

Expected outcomes of the workshop:
1. Utilize creativity to introduce various AI applications such as AI Agent and autonomous AI products, etc., and conceptualize a communication practice plan that combines imagination, technological literacy, and the ability to communicate with the public.
2. Integrate case studies and market research with commercialization logic, put forward innovative business models and application scenarios for museum marketing, incorporate the aesthetics of national trend, cultural affinity and sense of immersion, and form a design and presentation report.

Workshop References:

1.https://dataea.cn/aigc-trend/
2.https://sd.dzwww.com/sdnews/202107/t20210710_8755606.htm
3.http://www.news.cn/fashion/20240715/ecd44a4067444a72af86d57c28a451f7/c.html
4.http://www.xinhuanet.com/culture/20240809/1acd8e9e369646f983a47f6a7a874a7d/c.html
5. https://medium.com/@shsiangyenon/%E8%A7%A3%E8%AD%AF%E8%97%9D%E8%A1%93%E4%BB%A3%E7%A2%BC-harold-cohen%E8%88%87-aaron-%E7%9A%84ai% E5%95%9F%E7%A4%BA-c9da0d68c30c
6. https://www.techbang.com/posts/117239-ai-companion-necklace-friend?utm_source=popin&utm_medium=link
7. https://www.gvm.com.tw/article/106507

Admission Requirements

Data Analysis and Visualization, Artificial Intelligence and Machine Learning, 3D Modeling, Digital Interaction Tools, Research and Analysis, Visual Layout, Writing and Editing, Video Production and Editing

Class Platform

Tencent Meeting , MS Teams

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Workshop(3):Generative AI film and television modeling design based on diffusion modeling

Tutor

Jia Chenxi, Head of AI Styling, Youku Design Center, Entertainment Business Group, Alibaba Group

Language: Chinese

Keywords

AI big model, film and television styling design, generative AI image, model training, model reasoning comfyui

Expected output

Visual Design, Product Design, Film & TV Animation, Fashion Design

Topic Description

At a time when AI is rapidly revolutionizing the productivity of the entertainment industry, based on the high degree of completion of the digital infrastructure of China's film and television industry, there are many brand new ways of AI-assisted designers' creative activities embedded in the early conceptual setting, sub-screening, and costume and chemistry processes of film and television creation. The design of film and television modeling needs to have the corresponding historical period under the examination of the characteristics of clothing, while combining the current aesthetic trends to make a new design interpretation. Based on the self-developed “Nishang Big Model” launched by Ali Entertainment, immortal & fantasy themes need more creative interpretation solutions, and more possibilities are generalized through the styling design solutions training AI models. Which diffusion model structure of the image model, AIGC landing scene, using the big model

Workshop Objective:
We provide the base model with Chinese historical elements, clothing system, with immortal & fantasy as the theme of the film and television direction, digging out designers/professional costume styling designers who understand the training of AI image model, and jointly exploring the individual design scheme to generalize the series of works in the form of AI model, and integrating personal style and characteristic elements into historical elements to unfold more film and television styling design scheme with more possibilities, and at the same time At the same time, we will explore and define the opportunities in the process of styling design for film and television.

Expected outcomes of the workshop:
Pre-conceptual research, mid-term costume styling design, late LORA model training and generate images as the final design proposal, a complete demonstration of the whole process of individual designers from the proposal to the AI model program;
Workshop reference:

[1] https://www.ai-nichang.com/home
Shenli Neishang official website, to understand the large model information and functional modules
[2]https://www.bilibili.com/video/BV1As4y127HW/?spm_id_from=333.337.search-card.all.click&vd_source= 88ce76f5a0494c9b0785876c51334758
https://www.bilibili.com/video/BV1Ba4y1M7LD/?spm_id_from=333.337.search-card.all.click&vd_source=88ce76f5a0494c9b0785876c51334758
https://www.bilibili.com/video/BV1D7421N7xN/?spm_id_from=333.337.search-card.all.click
Learn to understand SD models, model training & inference
[3]https://civitai.com/ The world's largest modeling community
[4]https://openart.ai/workflows/home The world's largest comfyui process community

Enrollment Requirements

Artificial Intelligence & Machine Learning, Digital Interaction Tools, Research & Analysis, Visual Layout, Other (Manual Production Skills)

Class Platform

Nail Video Conferencing

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Workshop(4):A Future Wear & I Companion: AI-Assisted Design for Emotion Sensing

Tutor

Yang Ming, Director of Xinhua Integrated Media Future Research Institute, Academic Leader of Bio-sensory Intelligence Application Research Department of State Key Laboratory of Xinhua News Agency, Director of Meta-Universe Specialized Committee of China Science and Technology Journalism Association

Language: Chinese

Keywords

Future Wearable Design, AI-assisted Design, Emotional Interaction Perception, Children's Mental Health

Expected output

Visual Design, Product Design, Interaction Design, Film and Animation, Game Design, Fashion Design, Service Design

Topic Description

This workshop focuses on exploring the emotional needs of children's growth process, taking the assumption of future life scenarios as the time node, docking the current needs and pain points, breaking the inertia thinking and traditional industry boundaries, bold fantasies, scientific argumentation, and logical self-consistency, designing and developing wearable prototypes with emotional interaction functions, and carrying out product and brand creative design around the future scenarios in the children's psychological growth and mental health, such as smart shoes, Emotion-aware glasses, learning cars, reading companion robots, smart school uniforms, etc., or both. It is required to utilize AI technology to assist in design and efficiently generate products that are more fashionable, cultural, scientific and futuristic, and pay full attention to the service model and business operation strategy, which not only possesses the level of creative performance, but also has the power to realize digital intelligent products, and builds a creative and innovative highland for the industry. Through the development and operation of these wearable devices, we will improve children's mental health and quality of life, and create a “future life scene” and ecosystem for children's growth.

Workshop Objectives
1. Develop wearable products and brand creative designs that can promote children's psychological growth and mental health, reflecting fashion, culture, science and the future.
2. Ensure that the design has a certain degree of realization possibility, and focus on environmental protection and growth.
Expected results of the workshop:
1. Design a wearable product prototype that can interact with children, sense and regulate their emotions.
2. Present a research report on future wearable designs for children and envision a complete product development program.

Remarks:
-The best works will be exhibited in the “New Species” Scientific Literacy and Imagination Developer Competition.
-The best films will have the opportunity to be screened at the “Blue Planet” Science Fiction Film Week and international cooperation platforms.

Workshop reference materials:

https://www.evogen.cn/

Enrollment Requirements

Artificial Intelligence and Machine Learning, 3D modeling, digital interaction tools, research and analysis.

Class Platform

Tencent Meeting

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Registration link

https://bift.mike-x.com/AuS5u​

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